# Mod Version
ModName = "HugoFpsMod"
ModVersion = "0.0.1"

# Client System
ClientSystemName = "FpsClientSystem"
ServerSystemClsPath = "awesomeScripts.modServer.serverSystem.fpsServerSystem.FpsServerSystem"

# Client System
ClientSystemName = "FpsClientSystem"
ClientSystemClsPath = "awesomeScripts.modClient.clientSystem.fpsClientSystem.FpsClientSystem"

# Engine
Minecraft = "Minecraft"
GameComponent = "game"  #game组件, 设置血量显示
# Client Component
## Engine
# EngineTypeComponent = "engineType"
# ScriptTypeCompClient = "type"
# PosComponent = "pos"
# RotComponent = "rot"
# BulletComponent = "bulletAttributes"
# ModelCompClient = "model"
#
# # Client Component
# ## Engine
# CameraComponent = "camera"
# ModelCompClient = "model"
# AudioComponent = "customAudio"
# ScriptTypeCompClient = "type"
# PathComponent = "path"
# FrameAniBindComponent = "frameAniEntityBind"
# FrameAniTransComponent = "frameAniTrans"
# FrameAniCtrlComponent = "frameAniControl"
# ParticleTransComponent = "particleTrans"
# ParticleControlComponent = "particleControl"
# ParticleBindComponent = "particleEntityBind"
# ## Custom
ClientShootComponent = "ClientGame"
ClientShootCompClsPath = "awesomeScripts.modClient.clientComponent.gameComponentClient.GameComponentClient"
#
# # Client Event
# ## Engine
ServerChatEvent = "OnScriptTickServer"
ClientChatEvent = "OnScriptTickClient"



# ScriptTickClientEvent = "OnScriptTickClient"
# AddClientPlayerEvent = "AddClientPlayerEvent"
# ProjectileDoHitEffectEvent = "ProjectileDoHitEffectEvent"
# ##Custom
# PlayShootAnimEvent = "PlayShootAnim"
# BulletHitEvent = "BulletHit"
# BulletFlyFrameEvent = "BulletFlyFrame"
# # Client Event
# ## Engine
# UiInitFinishedEvent = "UiInitFinished"
# ScriptTickClientEvent = "OnScriptTickClient"
# ## Custom
# ShootEvent = "Shoot"
#
#
# # UI
# FpsBattleUIName = "fpsBattle"
# FpsBattleUIPyClsPath = "awesomeScripts.modClient.ui.fpsBattle.FpsBattleScreen"
# FpsBattleUIScreenDef = "fpsBattle.main"
#
# # Client param
# SightFieldOfView = -30
# DatiangouModel = "datiangou"
# DatiangouRunAnim = "run"
# DatiangouFengxiAnim = "fengxi"
# DatiangouFengxiAnimFrames = 35
# BulletHitSound = "awesome.bullet_hit"
# BulletHitEffect = "effects/burst.json"
# BulletFlyFrameSfx = "textures/sfxs/snow_3"
# ParticleControlFrames = 30
#
# # Client param
# BulletPower = 2
# BulletGravity = 0.05